Category: Work

I Am a Material Boy

I’ve been asked to provide several larger-than-life renderings for one of our offices. While I’m excited about seeing my renders prominently displayed, I realize that my materials will need to be absolutely perfect if they are to stand up to scrutiny from the engineers who designed the instruments and selected the actual materials. So, it’s Read More

2015 Ion Summer Party

We had a company picnic yesterday. As far as I can tell, there was no particular reason for it, but it was a beautiful day, and the pictures worked out well. View the rest of the photos here. Read More

Ion Torrent PGM Dx

Another of my recent Cinema4D renders. From my company web site: The Ion PGM™ Dx System is a reliable and robust in vitro diagnostic (IVD) next-generation sequencing (NGS) platform that is designed to deliver the proven performance and simplicity of the Ion Torrent™ PGM system, while empowering clinical laboratories with the flexibility to develop molecular Read More

Ion Torrent S5

Now that’s it’s official, I can finally share some of the 3D work I’ve been producing for the last several months. Behold the S5! The ‘S’ is for Simplicity, Speed, Scalability… This amazing instrument has many applications. It has the potential to make the world a better place for all of us. I’m lucky to Read More

My 3D Server Room – Yay!

What you see is a fairly accurate view of the server room at work. If you’re interested, here’s how I created this. Note that the method I use is just one way to accomplish this. There are “easier” methods, like rendering directly inside of SketchUp with any number of snap-in renderers, (I like TheaRender) but Read More

This is My Brain on Protein

Did you know that there are databases in the public domain with free 3D models of organic materials like DNA, enzymes and proteins? Accurate and highly detailed, these models can be downloaded from a number of sites and imported into most 3D packages, including my favorite – Cinema4D. I have no idea what I’m looking Read More

Today’s Mystery Render

I often don’t know exactly what I’m rendering or how it works or how it will be used. I certainly have never seen one of these things. I’ve heard it referred to as a “cartridge”, and that’s about all I know. I’m pretty sure the real cartridge shell is not transparent – I’ll bet it’s Read More

A Dozen Protons

Another visualization. Cinema4D physical renderer. Read More

My First Tethered Capture

I finally had the perfect excuse to try out Lightroom’s Tethered Capture. I’ve been anxious to try this since neighbor Steve Fossum used this method to photograph yours truly. This extremely simple rig made shooting the chip much easier than ever before. The ability to view the images at high resolution on-screen as I shot Read More

Proud Team Member

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Latest Desktop Wallpaper

If you see moiré patterns, it’s time to get that 5K iMac! Read More

Putting it All Together

It’s not only the knowledge of the HUNDREDS of eyeballs that will see this image on the cover of the extra-geeky Electrophoresis Journal cover that makes it satisfying. It’s also the fact that I get to use all of my graphics skills in one place to produce something this wild and whacky while at work. Read More

More Fun with Materials

Experimenting with Cinema4D materials for an upcoming visualization of some of the amazing things that happen at the molecular level on a Proton chip. Read More

Latest iMac Wallpaper

I love my job. 😀 Read More

D800 for Product Photography

I shot this on the floor in the hallway on a roll of white paper with my beloved FourSquare handheld overhead and a Nikkor 50mm 1.8 lens which I purchased for $95. (Ken Rockwell describes this incredible bargain as, “…among Nikon’s sharpest lenses ever“.) The LCD display and updated logo were added later with PhotoShop. Read More

My, How We’ve Grown!

We’ve come a long way, Baby! What I find amazing about this group shot is that the cold weather kept a lot of people away. My guess is that there are at least 100 others that did not make it to the party. I’m going to need a taller ladder for the next shot! Many Read More

After Hours in the Virtual Lab

While working on a visualization for a new lab space, out of curiosity, I decided to render the scene after dark, and was quite surprised by the results. The dramatic light provided almost entirely by a single omni-directional shadow-casting light somehow makes the scene look more real than it does with the lights on. It Read More

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