For fun this weekend, I did one of the Cinema4D tutorials by the amazing Chris Schmidt. I learned so much in the process. The techniques used to create the spherical wire mesh on the microphone are awesome and so much fun! Thank your Nick and Chris for the awesome tutorials! Dude mic is based loosely
Did you know that there are databases in the public domain with free 3D models of organic materials like DNA, enzymes and proteins? Accurate and highly detailed, these models can be downloaded from a number of sites and imported into most 3D packages, including my favorite – Cinema4D. I have no idea what I’m looking
Inspired by a recent post on Grant’s site, in which he alludes to the many challenges of product photography, I decided to create a challenge for myself. I wanted to see what level of photorealism I could achieve with the Cinema4D Physical Renderer and a few simple 3D objects by recreating Grant’s product shots. To
I often don’t know exactly what I’m rendering or how it works or how it will be used. I certainly have never seen one of these things. I’ve heard it referred to as a “cartridge”, and that’s about all I know. I’m pretty sure the real cartridge shell is not transparent – I’ll bet it’s
It’s not only the knowledge of the HUNDREDS of eyeballs that will see this image on the cover of the extra-geeky Electrophoresis Journal cover that makes it satisfying. It’s also the fact that I get to use all of my graphics skills in one place to produce something this wild and whacky while at work.
Today I learned the best way to wrap a 2D graphic around a 3D object in Cinema4D. I also played a bit with instancing. Here is the result of today’s experimentation. I am so impressed with this renderer! You have to admit, the realism here is amazing – and I can make it better without
You can learn a lot about the process of designing a logo by tracing one. The design appears to be based on the ubiquitous DIN typeface – so popular it has its own web site. Simple tweaks were made to every character but the “n”, and the dots were dropped. You can see the minor
I see so much on TV and in other media that was almost certainly created with Cinema4D. So, to practice, I copy it — with varying degrees of accuracy. To create this, I Googled a logo, downloaded and traced it in FreeHand (Yes, I’m old-school.) The resulting .AI file was merged, extruded and rendered in
As is often the case, I have almost no idea what this product is or what it does, but I think I understand what the ad represents – the fact that something which used to require a whole bunch of time, effort and money just got a lot more accessible and way cheaper.