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Category: Cinema4D (page 2 of 11)

S5 mosaic Installation

So I created this mosaic of pretty much every picture I ever took at work using a program called Mazaika. The image was constructed from more than 4,500 pictures of all the people and products that came together to enable us to create the amazing Ion Torrent S5. The image turned out to be quite popular with my company. So much so that we’re having three large (54″ x 48″) prints made – one for each of the Ion Torrent locations. This is a visualization of what it will look like displayed on a wall in our South San Francisco office.

UPDATE: The print is now up, (photo coming soon!) and it looks awesome. I highly recommend the pros at Light Source for your next large printing job.

Major credit goes to my coworker Earl Hubbell for suggesting I attempt this. Thanks also to Simon, Penny, Nermin and Jim G. for indulging me and for displaying my work so prominently.

Since you’ve been asking, here’s a link to a full-size compressed JPEG. I strongly suggest you right-click the link and SAVE the file locally, and view it in your favorite image viewer. For the Mac, I recommend Xee. On Windows, the free Irfanview cannot be beat.

But wait – there’s more. Here is a short video which starts zoomed in on a few of the key designers of the product and fades back to reveal my rendering.

Some Vials and a Box

I often do not know exactly what I’m rendering. I just try to make things look good.

Unfortunately, our products will never look like this on our web site. Our “real” real product shots are required to have a pure white background and a reflective white foreground à la outdated Apple ads, but this is almost impossible to achieve with a pure white product box, which is what drove me to rendering our packaging in the first place. Cinema4D gives me much more control than a camera in these difficult situations.

This image illustrates something else which is impossible to achieve photographically – infinite depth of focus.


Sewn from one of my favorite typefaces – Chuck.

Motivation for Dude pillows came from this excellent tutorial. I had planned to make inflatable vinyl letters, but the slightest tweak in lighting and materials produced this by accident, and it works for me.

Sketch & Toon PGM

The marketing team has decided that at least one of our product manuals should contain line art instead of photographs. I like this idea a lot, especially now that I’ve been able to spend a little time with Cinema4D’s Sketch & Toon renderer. Like everything else about Cinema4D, this tool is amazing. There are more options than you can imagine, and producing results like this is simple! Today’s Featured Image spent a few minutes inside PhotoShop, but the smaller images received only a light dusting of dudeness.

Colors gone wild! Hard light and shadow. The finished renders will likely resemble this.

3d Loft Project

I’m on the Architectural Committee here in the lofts. We’re hoping to do a little sprucing up next year, so we need a 3D model of the building. I mean, obviously, right? Since Cinema4D 17 includes a new SketchUp importer, I thought it’d be cool to do the modeling in SketchUp. This way, everyone would be able to view the model with SketchUp or the SketchUp viewer. Now, after having done that, I realize I should have just modeled the whole building in Cinema4D. There are just too many issues with the imported SketchUp model, and there really aren’t many neighbors who will be able to open or appreciate the SketchUp model. Sigh.

A work in progress, the model is far from perfect, but I think it’s good enough at this point for the purpose of visualizing different colors on the building at different times of the day and year.

Our baseline render. A sunny morning in March with the current colors.

The above render is my baseline – a sunny March morning. Below is the latest render.

Every little 3D element adds to the realism.

The fun thing about 3D work is that every time I press render, I get a better, more life-like result.

Details make the difference. Making progress!

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